Monday, July 21, 2008

Crazy Paladin Changes When We Go North

The Wrath Betal is here! And boy, Blizzard wasn't kidding when they said they were taking a second look at how the Paladin works. Our talents were finally put in the right places. The Holy Tree looks amazing! This will most likely be my talent build for L80. This would be my normal Spellwarrior / Healing build. Might not be for everybody but I like the solo healing stuff. You can also reset the build and make your own build too.

Due to the LARGE changes and that I really do not have time to devour it all, I'll let my favorite WoW Insider writer, Zach Yonzon, explain it all to you.

Paladin patch notes from the Wrath Beta:

  • All Auras now affect all party and raid members within the area of effect.
  • Anticipation (Protection) moved to tier 1, now increases chance to dodge by 1/2/3/4/5%.
  • Avenger's Shield (Protection) cast time reduced to .5 seconds, duration increased to 10 seconds.
  • Avenging Wrath no longer causes Forebearance, damage increase reduced to 20%, now increases healing done by 20%.
  • Blessing of Freedom renamed Hand of Freedom. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.
  • Blessing of Light and Greater Blessing of Light removed. Their effects have been folded into all relevant abilities.
  • Blessing of Protection renamed Hand of Protection. Only one Hand spell can be on the target per paladin at any one time. All ranks now cost 6% of base mana.
  • Blessing of Sacrifice renamed Hand of Sacrifice, is now only 1 rank and transfers 20% of the damage taken to the caster, duration reduced to 12 seconds, cooldown increased to 2 minutes. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.
  • Blessing of Salvation renamed Hand of Salvation, now reduces total threat on the target by 2% per second for 10 seconds while also reducing all damage and healing done by 10%. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.
  • Conviction (Retribution) now increases critical chance with all spells and melee attacks.
  • Divine Intellect (Holy) moved to tier 2, increases total Intellect by 3/6/9/12/15%.
  • Divine Intervention cooldown reduced to 20 minutes.
  • Divine Protection and Divine Shield now cost 3% of base mana.
  • Divine Purpose (Retribution) now reduces chance to be hit by spells and ranged attacks by 1/2/3%.
  • Divine Strength (Holy) moved to tier 1 in the Protection tree.
  • Greater Blessing of Salvation removed.
  • Hammer of Justice now costs 3% of base mana.
  • Hammer of Wrath is now considered a Retribution spell, moved from Holy, mana cost reduced, missile speed increased, now usable on targets below 35% health.
  • Healing Light (Holy) moved to tier 2.
  • Holy Shield (Protection) cooldown reduced to 8 seconds.
  • Holy Shock (Holy) range changed to 20/40 yards when used on enemies/friends respectively, cooldown reduced to 6 seconds.
  • Holy Wrath is now instant cast, causes a 3 second stun, cooldown reduced to 30 seconds, radius reduced to 10 yards.
  • Illumination (Holy) moved to tier 3.
  • Improved Concentration Aura (Protection) moved to the Holy tree.
  • Improved Concentration Aura moved from the Protection tree to tier 4 in the Holy tree.
  • Improved Devotion Aura (Protection) moved to tier 4, reduced to 3 ranks, now increases armor of Devotion Aura by 17/34/50% and increases all healing done to units affected by Devotion Aura by 1/2/3%.
  • Improved Hammer of Justice (Protection) now reduces cooldwon by 10/20/30 secs.
  • Improved Righteous Fury (Protection) threat bonus folded into base spell, talent still reduces all damage taken by 2/4/6%.
  • Improved Sanctity Aura (Retribution) renamed Sanctified Retribution, now causes all units affected by Retribution Aura to cause 2% more damage.
  • Improved Seal of Righteousness (Holy) moved to tier 1, renamed XXX, now affects Seal of Righteousness, Seal of Vengeance and Seal of Corruption.
  • Improved Seal of the Crusader (Retribution) renamed Heart of the Crusader and the effects now apply to all Judgement spells.
  • Judgement of Justice will no longer prevent Fear effects, only prevent NPCs from fleeing (e.g. at low health).
  • Lay on Hands no longer drains all mana, cooldown reduced to 20 minutes.
  • Pure of Heart (Holy) reduced to 2 ranks, now reduces duration of Curse and Disease effects by 25/50%.
  • Redoubt (Protection) moved to tier 2.
  • Repentance (Retribution) mana cost changed to 9% of base, duration increased to 1 minute (10 second PvP duration), now usable against Demons, Dragonkin, Giants, Humanoids and Undead.
  • Retribution Aura damage increased and now gains damage based on Holy spell power.
  • Righteous Fury now increases threat caused by Holy damage by 90%.
  • Sanctified Light (Holy) now also increases the critical chance of Holy Shock.
  • Sanctity Aura (Retribution) removed.
  • Seal of Justice/Judgement reduced to 1 rank with all the effects of the previous rank 2, the Judgement effect no longer prevents Fear.
  • Seal of the Crusader has been removed. The effects of Judgement of the Crusader have been folded into all relevant abilities.
  • Seal of Vengeance damage over time effect duration increased to 18 seconds.
  • Spiritual Focus (Holy) moved to tier 1.
  • Stoicism (Protection) moved to tier 2, now reduces duration of Stun effects by 10/20/30% and reduces chance your spells will be resisted by 10/20/30%.
  • Toughness (Protection) moved to tier 3.
  • Turn Undead (ranks 1 and 2) removed. Turn Evil now granted at level 24, mana cost changed to 9% of base.
  • Unyielding Faith (Holy) moved to tier 2.
From the WotLK Information Wiki:
  • Seal of Corruption - Fills the Paladin with holy power, granting each melee attack additional Holy damage over $53742d. This effect can stack up to $53742u times. Only one Seal can be active on the Paladin at any one time. Lasts $d.
  • Blessed Hands (Requires 20 points in Holy) - Reduces the mana cost and increases the resistance to Dispel effects of all Hand spells by 15/30%
  • Infusion of Light (Requires 35 points in Holy) - Your Holy Shock critical hits reduce the cast time of your next Holy Light spell by 1.25/2.5 secs.
  • Sacred Cleansing (Requires 40 points in Holy) - Your Cleanse spell has a 10/20/30% chance to increase the target's resistance to Disease, Magic and Poison by 30% for 10 sec.
  • Enlightened Judgements (Requires 40 points in Holy) - Increases the range of your Judgement spells by 10/20 yards.
  • Judgements of the Pure (Requires 45 points in Holy) - Your Judgement spells increase your casting and melee haste by 2/4/6/8/10% for 30 secs.
  • Beacon of Light (Requires 50 points in Holy) - The target becomes a Beacon of Light, healing all party or raid members within 10 yards for 2000 over 15 sec. (Rank 5, Level 80, 2330 mana, 1.5 sec Cast)
  • Divine Guardian (Requires 15 points in Protection) - While Divine Shield is active 15/30% of all damage taken by party or raid members within 30 yards is redirected to the Paladin.
  • Touched by the Light (Requires 40 points in Protection) - Increases your spell power by an amount equal to 10/20/30% of your Stamina and increases the amount healed by your critical heals by 10/20/30%.
  • Guarded by the Light (Requires 40 points in Protection) - Whenever you parry or dodge an attack you have a 10/20% chance to reduce the mana cost of your next Consecration, Holy Wrath or Avenger's Shield spell by 25/50%.
  • Shield of the Templar (Requires 45 points in Protection) - Increases the damage and reduces the mana cost of your Holy Shield, Avenger's Shield and Shield of Righteousness spells by 5/10/15%.
  • Judgements of the Just (Requires 45 points in Protection) - Your Judgement spells also reduce the melee attack speed of the target by 10/20%.
  • Hammer of the Righteous (Requires 50 points in Protection) - Hammer the current target and up to 2 additional nearby targets, causing $s1% of weapon damage as Holy damage. This ability causes high threat.
  • Heart of the Crusader (Requires 5 points in Retribution) - In addition to the normal effect, your Judgement spells will also increase the critical strike chance of all attacks made against that target by 1/2/3/4/5%.
  • Sanctified Retribution (Requires 20 points in Retribution) - Damage caused by targets affected by Retribution Aura is increased by 2%.
  • Sheath of Light (Requires 20 points in Retribution) - Increases your spell power by an amount equal to 10/20/30% of your attack power and your critical healing spells heal the target for 20/40/60% of the healed amount over 12 seconds.
  • Sanctified Wrath (Requires 35 points in Retribution) - Increases the critical strike chance of Hammer of Wrath by 25/50%, reduces the cooldown of Avenging Wrath by 30/60 secs and while affected by Avenging Wrath 25/50% of all damage caused bypasses damage reduction effects.
  • Swift Retribution (Requires 40 points in Retribution) - Your Retribution Aura also increases casting, ranged and melee attack speeds by 1/2/3%.
  • The Art of War (Requires 40 points in Retribution) - Your damaging Crusader Strikes have a 5/10/15% chance to cause your next Judgement spell to cause double damage.
  • Righteous Vengeance (Requires 40 points in Retribution) - Increases critical damage bonus of all attacks by 3/6/9/12/15%
  • Divine Storm (Requires 50 points in Retribution) - An instant weapon attack that causes Holy damage to up to ${$i-1} enemies within $a1 yards. The Divine Storm heals up to 3 party or raid members totalling $s2% of the damage caused.
Yeah... that's a lot. I'll have my opinions on Thursday (unless something else comes up more interesting before then).

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