Wednesday, September 24, 2008

Will Teleport Be A Skill In Diablo 3?

There has been some crazy forum posts over the last few months about having Teleport in Diablo 3 or to not have it. There's very valid arguments on both sides.

- It makes the game faster.
- Gets you around monsters that are immune to your skills.
- The ability to rush lower players at a quicker pace than walking.
- Mana cost is cheap.

- It shortens the game.
- Boss runs become grinding.
- The ability to rush lower players at a quicker pace than walking.
- Sways PvP battles to one side (at times).

My stance: I hope they keep it out of the game. Give the Mage class (cause we all know there will be one) a skill like Levitation. An ability to fly over ground monsters; leaving casters and ranged monsters to hit you. You will also be able to go over broken bridges (see gameplay vid) but not through walls. Give it a 5-20 second duration and a decent mana cost.

The mistake they made was in 1.10 when they release Enigma. The ability to have every character in the game teleport was a cheap and, in my opinion, a half-ass way of balancing the game. In balancing though, they gave the game a quicker pace and ruined a lot of fun in exploring the levels. You can say all you want that 'we've been through it dozens of time. Why do we have to do it again?' Well, it is a RPG after all. It's supposed to be a long process to make your character the best he or she can be.

Jay Wilson has already said that they want to get away from the Boss grinds. This will be one way to help with that cause.

If they were to make it available in the game, I hope they would put a 5 second cooldown or a very high mana cost. Maybe a percentage of your total mana. Start out at 20% and move down to 10% by level whatever.


Anonymous said...

No man, you would be taking a major part of the game out.

Anonymous said...

Who knows where to download XRumer 5.0 Palladium?
Help, please. All recommend this program to effectively advertise on the Internet, this is the best program!