Saturday, July 26, 2008

More Changes

You can blame the lack of updates on me. I've been busy and when I'm not busy, I'm lazy and tired. Here's some more Paladin changes on the way:

Paladin
Holy

  • The amount of health point healed by Holy Shock has been increased by 66%. (eg. Rank 7 now heals for 2401-2599 instead of 1431-1549)
  • Infusion of Light now reduces the cast time of your next Holy Light spell by 1.3/2.5 secs instead of 1.25/2.5 secs.

Protection
  • Holy Shield will now give you 6 charges instead of 4.
  • Avenger's Shield mana cost reduced by 70%, damage has been reduced. (eg. Rank 3 now deals 494-602 damage for 780 mana instead of 705-861 for 1745 mana)
  • Guarded by the Light now reduces the mana cost of your Consecration, Holy Wrath and Avenger's Shield by 15/30% (Old version : Whenever your parry or dodge an attack you have a 10% chance to reduce the mana cost of your next Consecration, Holy Wrath, or Avenger's Shield spell by 25%/50%)

Retribution
  • Improved Blessing of Might now increases the attack power bonus of your Blessing of Might by 10/20/30/40/50% instead of 4/8/12/16/20%
  • Vindication now has a chance to reduce the target's attributes by 10/20% for 15 seconds. (Old version : 5/10% reduction)
  • Pursuit of Justice is now a 2 rank talents (was 3), reducing the change to be hit by spells by 1/2% and mounted movement speed by 9/15% (Old version : 1/2/3% hit and 5/10/15% mounted speed)
  • Repentance now costs 395 mana instead of 9% of base mana.

I like the Holy Shock buff :-).

Monday, July 21, 2008

Crazy Paladin Changes When We Go North

The Wrath Betal is here! And boy, Blizzard wasn't kidding when they said they were taking a second look at how the Paladin works. Our talents were finally put in the right places. The Holy Tree looks amazing! This will most likely be my talent build for L80. This would be my normal Spellwarrior / Healing build. Might not be for everybody but I like the solo healing stuff. You can also reset the build and make your own build too.

Due to the LARGE changes and that I really do not have time to devour it all, I'll let my favorite WoW Insider writer, Zach Yonzon, explain it all to you.

Paladin patch notes from the Wrath Beta:

  • All Auras now affect all party and raid members within the area of effect.
  • Anticipation (Protection) moved to tier 1, now increases chance to dodge by 1/2/3/4/5%.
  • Avenger's Shield (Protection) cast time reduced to .5 seconds, duration increased to 10 seconds.
  • Avenging Wrath no longer causes Forebearance, damage increase reduced to 20%, now increases healing done by 20%.
  • Blessing of Freedom renamed Hand of Freedom. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.
  • Blessing of Light and Greater Blessing of Light removed. Their effects have been folded into all relevant abilities.
  • Blessing of Protection renamed Hand of Protection. Only one Hand spell can be on the target per paladin at any one time. All ranks now cost 6% of base mana.
  • Blessing of Sacrifice renamed Hand of Sacrifice, is now only 1 rank and transfers 20% of the damage taken to the caster, duration reduced to 12 seconds, cooldown increased to 2 minutes. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.
  • Blessing of Salvation renamed Hand of Salvation, now reduces total threat on the target by 2% per second for 10 seconds while also reducing all damage and healing done by 10%. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.
  • Conviction (Retribution) now increases critical chance with all spells and melee attacks.
  • Divine Intellect (Holy) moved to tier 2, increases total Intellect by 3/6/9/12/15%.
  • Divine Intervention cooldown reduced to 20 minutes.
  • Divine Protection and Divine Shield now cost 3% of base mana.
  • Divine Purpose (Retribution) now reduces chance to be hit by spells and ranged attacks by 1/2/3%.
  • Divine Strength (Holy) moved to tier 1 in the Protection tree.
  • Greater Blessing of Salvation removed.
  • Hammer of Justice now costs 3% of base mana.
  • Hammer of Wrath is now considered a Retribution spell, moved from Holy, mana cost reduced, missile speed increased, now usable on targets below 35% health.
  • Healing Light (Holy) moved to tier 2.
  • Holy Shield (Protection) cooldown reduced to 8 seconds.
  • Holy Shock (Holy) range changed to 20/40 yards when used on enemies/friends respectively, cooldown reduced to 6 seconds.
  • Holy Wrath is now instant cast, causes a 3 second stun, cooldown reduced to 30 seconds, radius reduced to 10 yards.
  • Illumination (Holy) moved to tier 3.
  • Improved Concentration Aura (Protection) moved to the Holy tree.
  • Improved Concentration Aura moved from the Protection tree to tier 4 in the Holy tree.
  • Improved Devotion Aura (Protection) moved to tier 4, reduced to 3 ranks, now increases armor of Devotion Aura by 17/34/50% and increases all healing done to units affected by Devotion Aura by 1/2/3%.
  • Improved Hammer of Justice (Protection) now reduces cooldwon by 10/20/30 secs.
  • Improved Righteous Fury (Protection) threat bonus folded into base spell, talent still reduces all damage taken by 2/4/6%.
  • Improved Sanctity Aura (Retribution) renamed Sanctified Retribution, now causes all units affected by Retribution Aura to cause 2% more damage.
  • Improved Seal of Righteousness (Holy) moved to tier 1, renamed XXX, now affects Seal of Righteousness, Seal of Vengeance and Seal of Corruption.
  • Improved Seal of the Crusader (Retribution) renamed Heart of the Crusader and the effects now apply to all Judgement spells.
  • Judgement of Justice will no longer prevent Fear effects, only prevent NPCs from fleeing (e.g. at low health).
  • Lay on Hands no longer drains all mana, cooldown reduced to 20 minutes.
  • Pure of Heart (Holy) reduced to 2 ranks, now reduces duration of Curse and Disease effects by 25/50%.
  • Redoubt (Protection) moved to tier 2.
  • Repentance (Retribution) mana cost changed to 9% of base, duration increased to 1 minute (10 second PvP duration), now usable against Demons, Dragonkin, Giants, Humanoids and Undead.
  • Retribution Aura damage increased and now gains damage based on Holy spell power.
  • Righteous Fury now increases threat caused by Holy damage by 90%.
  • Sanctified Light (Holy) now also increases the critical chance of Holy Shock.
  • Sanctity Aura (Retribution) removed.
  • Seal of Justice/Judgement reduced to 1 rank with all the effects of the previous rank 2, the Judgement effect no longer prevents Fear.
  • Seal of the Crusader has been removed. The effects of Judgement of the Crusader have been folded into all relevant abilities.
  • Seal of Vengeance damage over time effect duration increased to 18 seconds.
  • Spiritual Focus (Holy) moved to tier 1.
  • Stoicism (Protection) moved to tier 2, now reduces duration of Stun effects by 10/20/30% and reduces chance your spells will be resisted by 10/20/30%.
  • Toughness (Protection) moved to tier 3.
  • Turn Undead (ranks 1 and 2) removed. Turn Evil now granted at level 24, mana cost changed to 9% of base.
  • Unyielding Faith (Holy) moved to tier 2.
From the WotLK Information Wiki:
  • Seal of Corruption - Fills the Paladin with holy power, granting each melee attack additional Holy damage over $53742d. This effect can stack up to $53742u times. Only one Seal can be active on the Paladin at any one time. Lasts $d.
  • Blessed Hands (Requires 20 points in Holy) - Reduces the mana cost and increases the resistance to Dispel effects of all Hand spells by 15/30%
  • Infusion of Light (Requires 35 points in Holy) - Your Holy Shock critical hits reduce the cast time of your next Holy Light spell by 1.25/2.5 secs.
  • Sacred Cleansing (Requires 40 points in Holy) - Your Cleanse spell has a 10/20/30% chance to increase the target's resistance to Disease, Magic and Poison by 30% for 10 sec.
  • Enlightened Judgements (Requires 40 points in Holy) - Increases the range of your Judgement spells by 10/20 yards.
  • Judgements of the Pure (Requires 45 points in Holy) - Your Judgement spells increase your casting and melee haste by 2/4/6/8/10% for 30 secs.
  • Beacon of Light (Requires 50 points in Holy) - The target becomes a Beacon of Light, healing all party or raid members within 10 yards for 2000 over 15 sec. (Rank 5, Level 80, 2330 mana, 1.5 sec Cast)
  • Divine Guardian (Requires 15 points in Protection) - While Divine Shield is active 15/30% of all damage taken by party or raid members within 30 yards is redirected to the Paladin.
  • Touched by the Light (Requires 40 points in Protection) - Increases your spell power by an amount equal to 10/20/30% of your Stamina and increases the amount healed by your critical heals by 10/20/30%.
  • Guarded by the Light (Requires 40 points in Protection) - Whenever you parry or dodge an attack you have a 10/20% chance to reduce the mana cost of your next Consecration, Holy Wrath or Avenger's Shield spell by 25/50%.
  • Shield of the Templar (Requires 45 points in Protection) - Increases the damage and reduces the mana cost of your Holy Shield, Avenger's Shield and Shield of Righteousness spells by 5/10/15%.
  • Judgements of the Just (Requires 45 points in Protection) - Your Judgement spells also reduce the melee attack speed of the target by 10/20%.
  • Hammer of the Righteous (Requires 50 points in Protection) - Hammer the current target and up to 2 additional nearby targets, causing $s1% of weapon damage as Holy damage. This ability causes high threat.
  • Heart of the Crusader (Requires 5 points in Retribution) - In addition to the normal effect, your Judgement spells will also increase the critical strike chance of all attacks made against that target by 1/2/3/4/5%.
  • Sanctified Retribution (Requires 20 points in Retribution) - Damage caused by targets affected by Retribution Aura is increased by 2%.
  • Sheath of Light (Requires 20 points in Retribution) - Increases your spell power by an amount equal to 10/20/30% of your attack power and your critical healing spells heal the target for 20/40/60% of the healed amount over 12 seconds.
  • Sanctified Wrath (Requires 35 points in Retribution) - Increases the critical strike chance of Hammer of Wrath by 25/50%, reduces the cooldown of Avenging Wrath by 30/60 secs and while affected by Avenging Wrath 25/50% of all damage caused bypasses damage reduction effects.
  • Swift Retribution (Requires 40 points in Retribution) - Your Retribution Aura also increases casting, ranged and melee attack speeds by 1/2/3%.
  • The Art of War (Requires 40 points in Retribution) - Your damaging Crusader Strikes have a 5/10/15% chance to cause your next Judgement spell to cause double damage.
  • Righteous Vengeance (Requires 40 points in Retribution) - Increases critical damage bonus of all attacks by 3/6/9/12/15%
  • Divine Storm (Requires 50 points in Retribution) - An instant weapon attack that causes Holy damage to up to ${$i-1} enemies within $a1 yards. The Divine Storm heals up to 3 party or raid members totalling $s2% of the damage caused.
Yeah... that's a lot. I'll have my opinions on Thursday (unless something else comes up more interesting before then).

Thursday, July 17, 2008

Rutt-Roo Raggy: Someone Made A Boo Boo

I have the internet back! I finally got some time yesterday to dig another trench through my yard and running a telephone wire to my place. Besides the new patch, I really haven't read anything that has happened in the last 2 weeks.

This popped up this morning on WoW Insider which made me chuckle and feel sorry that one poor guy at Blizzard that would be getting a rip from his boss and made the butt of all jokes by his staff-mates. I think this was one of those days where he probably thinks that he shouldn't have gotten out of bed today. A Death Knight page popped up this morning in the Classes page. Someone pushed a button they shouldn't have. It shows the Warrior character (and the Warrior title) but the description is of the Death Knight. (Click the image for a bigger version that you can read).

Friday, July 11, 2008

Update 2: Found The Problem

I'm blogging from a phone! It's pretty neat. My friend has the whole iPhone online thing. As said the other day, my internet and phone line is down. Something happened here at my summer home so that the phone line connecting the two family campers died. AT&T came down and said it was the wire we put in between the campers. Because we did it, he couldn't fix it. Sometime, we will need to run another wire between the two campers to get internet back. Hopefully in the next few days.

Tuesday, July 8, 2008

Changin' For The Better

Zach Yonzon of WoWInsider is reporting that, 'Yes. Paladin changes are coming.'

I don't need to repeat the article here so I'll be brief. We do not know much about what exactly is going to happen but we do know that change in coming. As we all know, the Paladin isn't the easiest class to balance. As with all hybrid classes, there are a lot of aspects to mold. From what the article is saying, it seems like Blizzard is looking at the Paladin class with the Death Knight mindset. What I mean is: the DK can tank and DPS with one spec. Almost like the Paladin's Spellwarrior build of 40/11/10. Hopefully, they'll give us the gear now to build on more of a DPS and a touch of healing or even DPS via tanking.

They also confirmed they wanted to make the Paladin tank for viable in 5 mans and even full raids. The reason we don't have much info yet about spells and talents is because they're still looking at how they want the future Paladins to work. We'll see what happens but expect major changes in the coming months.

Monday, July 7, 2008

Update

I have no internet at my house. AT&T said it could take until Friday to fix it. I'm typing this up quickly at work. I'll have a post ready when the net comes back.

Thursday, July 3, 2008

Time For A Rant


Ihmhi on the Diabloiii.net (new name) forums posted an amazing analysis on the first 9 minutes of the gameplay video. He compares the game to WoW a lot which I think is unfair. Every game copies another. There wasn't a need to mention WoW 7 times...

*talking about D3's buffing system* "I can see they are making the game VERY different from WoW by having it completely on the opposite side of the screen. d:"

"WoW-style cooldown"

"the inventory seems to be more like WoW now"

"the player swap out his axes for some fancier ones. Again, some ideas taken from WoW and similar MMOs."

"Apparantly they've taken some tips from WoW's AuctioneerAdvanced addon (and similar addons)."

What really made me cross was when he was talking about the Elixers. "Will we have stat-boosting potions (like WoW's alchemy) in Diablo III?" Maybe he never played the original Diablo but they had Elixers which boosted up stats.

"Small Bag. So it looks like bags (like WoW) will serve some sort of function in Diablo III."

I'm not trying to beat on the guy. He made great points. I just do not see the need to compare it to just WoW.

http://forums.diii.net/showthread.php?p=6581118

Another controversy surrounded Diablo 3 is that the environments look too bright. Diablo is supposed to be a dark world and yet they're making it look more colorful.

First and foremost, my opinion on the matter? IT'S A LOAD OF BOLLOCKS! After all these years, you would think that the Blizzard Devs know what their doing. 10 Million Subscribers to World Of Warcraft and TWO video games (10 and 7/8 years old) being played by thousands of people daily (Diablo II and Starcraft). Video games that are being played DAILY after almost a decade. Not to mention that Diablo II is now selling at the Top of the Amazon.com carts and when Starcraft II was announced, it too jumped to the top. Now, after all these months since the Starcraft II announcement, it's at #18. Come on. Give it up already.

There's a petition going around which is against Blizzard's art direction. (I will not post a link to the petition). They are saying that it look too "cartoon'ish" (mind you, they repeated that it looked too much like WoW's cartoony style way too many times). They also want the light radius back.

Pesonally, it looks fine. If I want to walk around in a dark dungeon, I'll go lock myself in a closet or walk around my house with the blinds shut at 3AM in the morning. A game should be pleasing. It doesn't mean it has too be "cartoon'ish"; it just doesn't have to be black, dark red and grey. It's an art style and by the look of all Blizzards games (including Starcraft), they all have the "cartoon'ish" look. It's Blizzard's art style. Don't like it? Get out.

/end rant